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- On 5 Jul 1996, Douglas Little wrote:
- > > What would be nice is an automatic "look up and down" feature. Everytime
- > > you go up or down some stairs your view automatically tilts up or down so
- > > you can see whats at the top or bottom of the staircase. Afterall, it's
- > > what you do naturally.... :)
- >
- > This is a very good point - and works quite well in quake (until you get 90%
- > the way down some steep stairs, and something above you is shooting you - which
- > can get very annoying as you can only see your shoes). :)
-
- Well, I've not seen Quake yet... sounds rather nice, though :) You do
- have a valid point about the bottom of the stairs there...
-
- > But there is one small techincal problem - how does the engine know when you
- > are approaching a set of stairs? This would need some very special additions
- > to the level data held in the wad, and would therefore not be available on
- > real Doom levels. Or, alternatively - some intensive pre-processing could be
- > performed when a level is loaded, to search for any stairs, or 'ascendable'
- > platforms. That would need some wild coding to put it lightly.
-
- Yep - you don't want to look down every time you encounter a single step!!!
-
- There is another way of working out when to look up or down - you could
- centre the horizon at a point somewhere in front of the player. This
- means you'd look up while approaching the stairs and start to level off
- when you reach the top....
-
- No pre-processing or special WAD entries needed! Voila!
-
- Neil.
- ------------------------------------------------------------------------------
- Neil Jones-Rodway RWTH-Aachen
- E-Mail: nj1@ukc.ac.uk
- Web Pages: http://www-users.informatik.rwth-aachen.de/~neil/
-
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